![]() Oliver's dulcet tones accompany this video presentation of our Remnant 2 coverage.Īnother factor is that the game's locations seem to be composed of a series of prefabricated environmental blocks integrated through a procedural generation system. Virtual shadow maps also appear to make the cut and while shadows are uniformly sharp, there is no visible shadow cascade whatsoever - so no cut-off point where higher resolution shadows give way to lower resolution versions further from the camera. Instead, the primary UE5 tech is the Nanite virtualised geometry system, which manifests in a distinct lack of LOD pop-in and an excellent level of up-close geometric detail. This is perhaps due to the lack of some key Unreal Engine 5 features, such as Lumen real-time global illumination or any ray tracing effects. These kinds of dusky environments is often hard to light convincingly, and that's certainly true here. However, locales beyond the tutorial area are more mixed, with some - like the dark 20th-century city of Losomn - exhibiting a noticeably less lavish look and relatively basic indirect lighting. The game's tutorial area offers a brief glimpse of a Last of Us-style post-apocalyptic city, which offers some satisfying visuals, with excellent artwork, detailed assets and advanced lighting creating a compelling and lived-in environment. Remnant 2 certainly makes a great first impression. We've tested the game on each of these consoles to discover whether its visuals befit its ninth-gen heritage and whether its procedural systems can deliver a satisfying adventure. ![]() It's a formula pioneered by the first Remnant game in 2019, but the sequel is more technically interesting - as it's a current-gen-only title that takes advantage of Unreal Engine 5 features and the enhanced horsepower provided by PS5, Series X and Series S. Hopefully people will read this comment and understand my view and stop commenting "OP doesn't understand." If it seems to spread more toxicity and discussions in and around it I will be compelled to delete this post which I don't want because as much as I want this game to be popular people must also know about the cons of it as well.Remnant 2 offers an interesting spin on Dark Souls-style action games, combining that series' fundamental structure with a third-person shooter gameplay and a procedurally generated world. It's not about what I know or what I don't or to promote toxicity based on this. ![]() But it seems everyone is trying to glorify Hogwarts in such a way that these issues seem non existent at times. I played both the games And liked both of them. Which a lot of people aren't talking about. ![]() Now the two comparisons are not just about graphical fidelity but also things like Environment Geometry, Optimisation, Stutterings due to shader cache compilation I understand what draw distance is and would also like to tell you that this blurry visual in Hogwarts is not due to LOD/draw distance but TAA Anti aliasing something that is used in Red Dead Redemption 2 as well that a lot of people say the game looks blurry. Ok look it seems like people in here including yourself have completely taken this issue into some potterhead vs days gone thing. ![]()
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